Tomorrow starts Ludum Dare 52, one of the biggest and oldest events where you create a game ffrom scratch in a weekend based on a community-voted theme. Today concludes the final voting round, and you can see my wishes below:
I’ll be teaming with up an old friend QuantumBits; we previously did Ludum Dare 40 together, which was “The more you have, the worse it is” (github.com/irlbayare… Guard Captain):
We also attempted, but did not finish, Ludum Dare 43
This time, we’ll be using Rust, and we’ve decided ahead of time to create a CLI-based ASCII game. I’ve been collecting inspiration for a few weeks now (though I suspect our game is going to be much simpler than any of the ones you see in that collection).
Judgement criteria, to remind myself:
- Innovation: A unique combination of things, the “unexpected”.
- Fun: Is the game fun?
- Theme: How well did an entry suit the game? Was it particulary creative?
- Graphics: How good/effective the visual style is
- Audio: How good the game sounds/how effective sound design is
- Humor: How amusing the game is
- Mood: Storytelling, emotion, the vibes
- Overall: Overall opinion
- Coolness: The more games you try, the more people will try your game
Some tips to myself from previous experiences:
- Take care of myself (food, water, exercise, sleep)
- Avoid feature creep. Aim to have the game done in roughly 50% of the weekend.
- Make sure the game is easy to play by non-developers of the game
I’ll make a follow-up post (really, a postmortem) after this weekend :)